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enum | aiOrigin { aiOrigin_SET = 0,
aiOrigin_CUR = 1,
aiOrigin_END = 2
} |
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enum | BufferViewTarget { BufferViewTarget_ARRAY_BUFFER = 34962,
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
} |
| Values for the BufferView::target field. More...
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enum | ComponentType {
ComponentType_BYTE = 5120,
ComponentType_UNSIGNED_BYTE = 5121,
ComponentType_SHORT = 5122,
ComponentType_UNSIGNED_SHORT = 5123,
ComponentType_FLOAT = 5126
} |
| Values for the Accessor::componentType field. More...
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enum | PrimitiveMode {
PrimitiveMode_POINTS = 0,
PrimitiveMode_LINES = 1,
PrimitiveMode_LINE_LOOP = 2,
PrimitiveMode_LINE_STRIP = 3,
PrimitiveMode_TRIANGLES = 4,
PrimitiveMode_TRIANGLE_STRIP = 5,
PrimitiveMode_TRIANGLE_FAN = 6
} |
| Values for the mesh primitive modes. More...
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enum | SceneFormat { SceneFormat_JSON = 0
} |
| Values for the GLB_Header::sceneFormat field. More...
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enum | TextureFormat {
TextureFormat_ALPHA = 6406,
TextureFormat_RGB = 6407,
TextureFormat_RGBA = 6408,
TextureFormat_LUMINANCE = 6409,
TextureFormat_LUMINANCE_ALPHA = 6410
} |
| Values for the Texture::format and Texture::internalFormat fields. More...
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enum | TextureTarget { TextureTarget_TEXTURE_2D = 3553
} |
| Values for the Texture::target field. More...
|
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enum | TextureType { TextureType_UNSIGNED_BYTE = 5121,
TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
} |
| Values for the Texture::type field. More...
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unsigned int | ComponentTypeSize (ComponentType t) |
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typedef | float (vec3)[3] |
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typedef | float (vec4)[4] |
|
typedef | float (mat4)[16] |
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void | Write (Value &obj, Accessor &a, AssetWriter &w) |
|
void | Write (Value &obj, Animation &a, AssetWriter &w) |
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void | Write (Value &obj, Buffer &b, AssetWriter &w) |
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void | Write (Value &obj, BufferView &bv, AssetWriter &w) |
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void | Write (Value &obj, Camera &c, AssetWriter &w) |
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void | Write (Value &obj, Image &img, AssetWriter &w) |
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void | Write (Value &obj, Material &m, AssetWriter &w) |
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void | Write (Value &obj, Mesh &m, AssetWriter &w) |
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void | Write (Value &obj, Node &n, AssetWriter &w) |
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void | Write (Value &obj, Program &b, AssetWriter &w) |
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void | Write (Value &obj, Sampler &b, AssetWriter &w) |
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void | Write (Value &scene, Scene &s, AssetWriter &w) |
|
void | Write (Value &obj, Shader &b, AssetWriter &w) |
|
void | Write (Value &obj, Skin &b, AssetWriter &w) |
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void | Write (Value &obj, Technique &b, AssetWriter &w) |
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void | Write (Value &obj, Texture &tex, AssetWriter &w) |
|
void | Write (Value &obj, Light &b, AssetWriter &w) |
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template<class T > |
void | WriteLazyDict (LazyDict< T > &d, AssetWriter &w) |
| (Implemented in glTFAssetWriter.h) More...
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