Assimp  v3.1.1 (June 2014)
Assimp::Q3BSP::sQ3BSPFace Struct Reference

A face in bsp format info. More...

Public Attributes

int iEffect
 Index in effect array (-1 = no effect) More...
 
int iFaceVertexIndex
 Index of first mesh vertex. More...
 
int iLightmapID
 Index to the light-map array. More...
 
int iLMapCorner [2]
 edge of the light-map in texture More...
 
int iLMapSize [2]
 Size of the light-map stored on the texture. More...
 
int iNumOfFaceVerts
 number of mesh vertices More...
 
int iNumOfVerts
 Number of vertices. More...
 
int iTextureID
 Index in texture array. More...
 
int iType
 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard More...
 
int iVertexIndex
 Start index of polygon. More...
 
int patchHeight
 bezier patch More...
 
int patchWidth
 
vec3f vLMapPos
 3D origin of the light-map More...
 
vec3f vLMapVecs [2]
 3D-s-t-vectors More...
 
vec3f vNormal
 Polygon normals. More...
 

Detailed Description

A face in bsp format info.

Member Data Documentation

◆ iEffect

int Assimp::Q3BSP::sQ3BSPFace::iEffect

Index in effect array (-1 = no effect)

◆ iFaceVertexIndex

int Assimp::Q3BSP::sQ3BSPFace::iFaceVertexIndex

Index of first mesh vertex.

◆ iLightmapID

int Assimp::Q3BSP::sQ3BSPFace::iLightmapID

Index to the light-map array.

◆ iLMapCorner

int Assimp::Q3BSP::sQ3BSPFace::iLMapCorner[2]

edge of the light-map in texture

◆ iLMapSize

int Assimp::Q3BSP::sQ3BSPFace::iLMapSize[2]

Size of the light-map stored on the texture.

◆ iNumOfFaceVerts

int Assimp::Q3BSP::sQ3BSPFace::iNumOfFaceVerts

number of mesh vertices

◆ iNumOfVerts

int Assimp::Q3BSP::sQ3BSPFace::iNumOfVerts

Number of vertices.

◆ iTextureID

int Assimp::Q3BSP::sQ3BSPFace::iTextureID

Index in texture array.

◆ iType

int Assimp::Q3BSP::sQ3BSPFace::iType

1=Polygon, 2=Patch, 3=Mesh, 4=Billboard

◆ iVertexIndex

int Assimp::Q3BSP::sQ3BSPFace::iVertexIndex

Start index of polygon.

◆ patchHeight

int Assimp::Q3BSP::sQ3BSPFace::patchHeight

bezier patch

◆ patchWidth

int Assimp::Q3BSP::sQ3BSPFace::patchWidth

◆ vLMapPos

vec3f Assimp::Q3BSP::sQ3BSPFace::vLMapPos

3D origin of the light-map

◆ vLMapVecs

vec3f Assimp::Q3BSP::sQ3BSPFace::vLMapVecs[2]

3D-s-t-vectors

◆ vNormal

vec3f Assimp::Q3BSP::sQ3BSPFace::vNormal

Polygon normals.


The documentation for this struct was generated from the following file: