Category: Particles
Since engine version: 5.3.4 OC
var particles = { Size = PV_KeyFrames(0, 0, 0, 200, 50, 1000, 0), DampingX = 900, DampingY = 900, R = 255, G = PV_Linear(255, 0), B = PV_Linear(128, 0), Alpha = PV_Linear(255, 0), Rotation = PV_Direction(), Stretch = PV_Speed(5 * 1000), ForceY = PV_KeyFrames(0, 0, 0, 900, 0, 1000, -20), ForceX = PV_Random(-5, 5, 15), Phase = PV_Step(1, 0, 10) }; CreateParticle("Fire", 0, 0, PV_Random(-200, 200), PV_Random(-200, 200), PV_Random(18, 38 * 5), particles, 100);