#include <map>
#include <string.h>
#include <string>
#include <vector>
#include <cgns_io.h>
#include <cgnslib.h>
#include "vtkCGNSReaderInternal.h"
Go to the source code of this file.
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template<typename T > |
int | CGNSRead::readNodeData (int cgioNum, double nodeId, std::vector< T > &data) |
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template<> |
int | CGNSRead::readNodeData< char > (int cgioNum, double nodeId, std::vector< char > &data) |
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int | CGNSRead::readNodeStringData (int cgioNum, double nodeId, std::string &data) |
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int | CGNSRead::getNodeChildrenId (int cgioNum, double fatherId, std::vector< double > &childrenIds) |
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int | CGNSRead::readBaseIds (int cgioNum, double rootId, std::vector< double > &baseIds) |
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int | CGNSRead::readBaseCoreInfo (int cgioNum, double baseId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readBaseIteration (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readZoneIterInfo (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readSolInfo (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readBaseFamily (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readBaseReferenceState (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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int | CGNSRead::readZoneInfo (int cgioNum, double nodeId, CGNSRead::BaseInformation &baseInfo) |
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