DoBreath
Category:
Objects / Living Beings
Since engine version:
5.1 OC
Description
Changes the breath value of an object.
Syntax
bool
DoBreath(
int
change);
Parameter
change:
Change of the breath value in frames.
Example
GetCursor()->DoBreath(GetCursor().MaxBreath / 2);
Gives 50% more breath to the selected clonk of the first player.
See also:
GetBreath
Sven2, 2001-11