GetCommand
Category: Objects
/ Commands
Since engine version: 5.1 OC
Description
Returns information on a current command of an object. If the object does not have any commands set, nil
is returned for all queries.
Syntax
any GetCommand(int element, int command_num);
Parameters
- element:
[opt]
Data to be returned. Unspecified or 0: Name, 1: Target, 2: TargetX, 3: TargetY, 4: Target2, 5: Data
- command_num:
[opt]
Number of the command. 0 is the currently active command, other values are the following (super-level) commands.
Example
func Timer()
{
if(GetCommand() == "Enter" && GetCommand(1) == FindBase(GetOwner()))
Enter(FindBase(GetOwner()));
}
If the object has been commanded to enter the home base, this script will warp the object there directly.
PeterW, 2001-11