javax.vecmath.Tuple3d.clamp(float, float)
As of Java3D API 1.1 Beta02
|
javax.vecmath.Tuple3d.clamp(float, float, Tuple3d)
As of Java3D API 1.1 Beta02
|
javax.vecmath.Tuple3d.clampMax(float)
As of Java3D API 1.1 Beta02
|
javax.vecmath.Tuple3d.clampMax(float, Tuple3d)
As of Java3D API 1.1 Beta02
|
javax.vecmath.Tuple3d.clampMin(float)
As of Java3D API 1.1 Beta02
|
javax.vecmath.Tuple3d.clampMin(float, Tuple3d)
As of Java3D API 1.1 Beta02
|
javax.vecmath.GMatrix.epsilonEquals(GMatrix, float)
The double version of this method should be used.
|
javax.vecmath.Matrix4d.epsilonEquals(Matrix4d, float)
As of Java3D API1.1 Beta02
|
javax.vecmath.GVector.interpolate(GVector, float)
the double version of this method should be used.
|
javax.vecmath.GVector.interpolate(GVector, GVector, float)
the double version of this method should be used.
|
javax.vecmath.Tuple3d.interpolate(Tuple3d, float)
As of Java3D API 1.1 Beta02
|
javax.vecmath.Tuple3d.interpolate(Tuple3d, Tuple3d, float)
As of Java3D API 1.1 Beta02
|