Class | Description |
---|---|
AxisAngle4d |
A 4 element axis angle represented by double precision floating point
x,y,z,angle components.
|
AxisAngle4f |
A 4 element axis angle represented by single precision floating point
x,y,z,angle components.
|
Color3b |
A three byte vector used for colors.
|
Color3f |
A 3 element color represented by single precision floating point x,y,z
coordinates.
|
Color4b |
A four byte colors (mostly used for colors with alpha).
|
Color4f |
A 4 element color represented by single precision floating point x,y,z,w
coordinates.
|
GMatrix |
A double precision, general, real, and dynamically resizeable
two dimensional N x M matrix class.
|
GVector |
A double precision, general, and dynamically resizeable one
dimensional vector class.
|
Matrix3d |
A double precision floating point 3 by 3 matrix.
|
Matrix3f |
A single precision floating point 3 by 3 matrix.
|
Matrix4d |
A double precision floating point 4 by 4 matrix.
|
Matrix4f |
A single precision floating point 4 by 4 matrix.
|
Point2d |
A 2 element point that is represented by double precision
doubleing point x,y coordinates.
|
Point2f |
A 2 element point that is represented by single precision
floating point x,y coordinates.
|
Point3d |
A 3 element point that is represented by double precision
floating point x,y,z coordinates.
|
Point3f |
A 3 element point that is represented by single precision
floating point x,y,z coordinates.
|
Point3i |
A 3 element point that is represented by signed integer x,y,z coordinates.
|
Point4d |
A 4 element point that is represented by double precision
floating point x,y,z,w coordinates.
|
Point4f |
A 4 element point that is represented by single precision
floating point x,y,z,w coordinates.
|
Point4i |
A 4 element point that is represented by signed integer x,y,z and w coordinates.
|
Quat4d |
A 4 element quaternion represented by double precision floating
point x,y,z,w coordinates.
|
Quat4f |
A 4 element quaternion represented by single precision floating
point x,y,z,w coordinates.
|
TexCoord2f |
A 2 element texture coordinate that is represented by single precision
floating point x,y coordinates.
|
TexCoord3f |
A 3 element texture coordinate that is represented by single precision
floating point x,y,z coordinates.
|
Tuple2d |
A generic 2 element tuple that is represented by
double precision floating point x,y coordinates.
|
Tuple2f |
A generic 2 element tuple that is represented by
single precision floating point x,y coordinates.
|
Tuple3b |
A three byte tuple.
|
Tuple3d |
A generic 3 element tuple that is represented by
double precision floating point x,y and z coordinates.
|
Tuple3f |
A generic 3 element tuple that is represented by
single precision floating point x,y and z coordinates.
|
Tuple3i |
A 3-element tuple represented by signed integer x,y,z coordinates.
|
Tuple4b |
A four byte tuple.
|
Tuple4d |
A generic 4 element tuple that is represented by
double precision floating point x,y,z and w coordinates.
|
Tuple4f |
A generic 4 element tuple that is represented by
single precision floating point x,y,z and w coordinates.
|
Tuple4i |
A 4-element tuple represented by signed integer x,y,z,w coordinates.
|
VecmathTest |
java.vecmath Test class.
|
Vector2d |
A 2 element vector that is represented by single precision
floating point x,y coordinates.
|
Vector2f |
A 2 element vector that is represented by single precision
floating point x,y coordinates.
|
Vector3d |
A 3 element vector that is represented by double precision floating point
x,y,z coordinates.
|
Vector3f |
A 3 element vector that is represented by single precision floating point
x,y,z coordinates.
|
Vector4d |
A 4 element vector that is represented by double precision floating point
x,y,z,w coordinates.
|
Vector4f |
A 4 element vector that is represented by single precision floating point
x,y,z,w coordinates.
|
Exception | Description |
---|---|
MismatchedSizeException |
Indicates that an operation cannot be completed properly
because of a mismatch in the sizes of object attributes.
|
SingularMatrixException |
Indicates that inverse of a matrix cannot be computed.
|