#include "OgreGLESRenderTexture.h"
#include "OgreGLESContext.h"
#include "OgreGLESFrameBufferObject.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLESFBORenderTexture |
RenderTexture for GL ES FBO. More... | |
class | Ogre::GLESFBOManager |
Factory for GL Frame Buffer Objects, and related things. More... | |
struct | Ogre::GLESFBOManager::FormatProperties |
Frame Buffer Object properties for a certain texture format. More... | |
struct | Ogre::GLESFBOManager::FormatProperties::Mode |
Allowed modes/properties for this pixel format. More... | |
struct | Ogre::GLESFBOManager::RBFormat |
Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More... | |
struct | Ogre::GLESFBOManager::RBRef |
Namespaces | |
namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24