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java.lang.Objectcom.vwp.sound.mod.modplay.Player
com.vwp.sound.mod.modplay.ThreadedPlayer
public class ThreadedPlayer
a threaded player interface. You should probably not call it's play() method directly after starting the player thread. That is very likely to cause "issues"...
Constructor Summary | |
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ThreadedPlayer()
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Method Summary | |
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java.lang.Throwable |
getFailiureCause()
if an error occured while playing, use this to get the erro cause |
boolean |
hasFailed()
check if an error has occured while playing |
boolean |
isPaused()
check if the module is paused |
boolean |
isRunning()
check if the player thread is still running |
void |
pause(boolean pause)
pause the player thread |
void |
run()
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void |
start()
start playing the module |
void |
stop()
stop playing the module and the player thread |
Methods inherited from class com.vwp.sound.mod.modplay.Player |
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close, getAmplification, getBalance, getDefaultAmplification, getDivision, getModule, getModuleState, getNote, getPosition, getSeparation, getTick, getVolume, init, load, load, load, mute, mute, play, setAmplification, setBalance, setPosition, setSeparation, setVolume |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ThreadedPlayer()
Method Detail |
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public void run()
run
in interface java.lang.Runnable
Runnable.run()
public void start()
public void stop()
public boolean isRunning()
public void pause(boolean pause)
pause
- public boolean isPaused()
public boolean hasFailed()
public java.lang.Throwable getFailiureCause()
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